This skill allows the character to distract another character for 10 seconds. While distracted, the character cannot take any offensive action or theft against the target character. The target character cannot be Killing Blowed. Should the distracted character be attacked or any violent action takes place within 10 feet of them the character is no longer distracted.
The targeted character should roleplay being distracted by something for the duration of this skill.
To use this skill the character needs to hit the target character with a spell packet and call “Distraction”. This skill cannot be combined with the True Aim skill. This charm like skill can be stopped by an Iron Will or a use of the Hypnosis skill used defensively. This is not stopped by martial or magical defenses that stop physical attacks. The target of this skill is aware that they have been distracted by the character.
Back to the Skills List